Why Blizzard Is Finally Making Bigger Changes To Diablo 2: Resurrected

In the lead-up to Diablo II: Resurrected’s launch, Blizzard seemed hesitant to bring major changes to the action-RPG classic, which went on to define an entire genre. Even small new additions, like player characters automatically picking up gold on the ground when walking near it, could be toggled on and off in the game’s settings. The message seemed clear: Diablo II: Resurrected may feature a fancy, and optional, new coat of paint, but under the hood, it’s still the game so many of Blizzard’s longtime fans have continued to play for more than 20 years.

Fast forward a few months post-launch, and Blizzard’s plans for Diablo II: Resurrected look different, in large part due to community feedback. A recent update added an optional Diablo III-like action bar for PC players, something that just a few months prior seemed unthinkable. The inclusion of the more modern-day quick-cast functionality seemed to indicate that some important threshold had been crossed in regards to the game’s future–perhaps Blizzard was now more open to updating Diablo II in a way that it hadn’t been during Resurrected’s development.

If that change in philosophy wasn’t clear before, it is now. As of Diablo II: Resurrected patch 2.4, slated to release early next year after a period of testing on the game’s recently launched public test realm, the game won’t be the same RPG fans grew up playing. Patch 2.4 will be the first balance patch for Diablo II since patch 1.13c back in March 2010, bringing changes to class skills, updates for the game’s recruitable mercenaries, new Runewords, and more for the first time in more than a decade.

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