Ubisoft has revealed that 2002’s Splinter Cell will be getting a remake, with efforts led by Ubisoft Toronto. Splinter Cell will be rebuilt from the ground up using Ubisoft’s own Snowdrop engine, which is currently also being used for the company’s upcoming Star Wars and Avatar: Frontiers of Pandora games. Ubisoft says the Splinter Cell remake will feature dynamic lighting and shadows, which will be incorporated into the game’s level design.
Splinter Cell will also be a linear experience, as Ubisoft added that Sam Fisher’s return won’t take place in an open-world sandbox.
“Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity,” producer Matt West explained in Ubisoft reveal post. “So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world.”